Strange Things

3D·2019·3D Modelling, Art Direction

A personal modelling practice built around Stranger Things Season 1. The main characters were modelled as busts in studio lighting setups — each one a geometry study, working out how much a face can be reduced before it stops reading. Alongside the characters, a series of props and items from the first season. Everything low-poly, everything stylised: the goal was a consistent visual world, not photorealism.

Strange Things
Strange Things
Strange Things
Strange Things
Strange Things
Strange Things
Strange Things
Strange Things
Strange Things
Strange Things
Strange Things
Strange Things
Strange Things
Strange Things
Strange Things
Strange Things