Strange Things
3D·2019·3D Modelling, Art Direction
A personal modelling practice built around Stranger Things Season 1. The main characters were modelled as busts in studio lighting setups — each one a geometry study, working out how much a face can be reduced before it stops reading. Alongside the characters, a series of props and items from the first season. Everything low-poly, everything stylised: the goal was a consistent visual world, not photorealism.















